Video game design

Results: 789



#Item
513D modeling / Computer-aided engineering / Video game design / Keyhole Markup Language / Virtual globes

PDF Document

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Source URL: www.vricon.com

Language: English - Date: 2016-01-07 09:13:12
52Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
53Windows games / Game design / Role-playing game terminology / Video game culture / Game mechanics / Video game design / Artificial intelligence / Non-player character / Gameplay / Game studies / The Elder Scrolls IV: Oblivion / Gonzalo Frasca

Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:01
54Game design / Learning / Digital media / Video game / Game / Artificial neural network / Artificial intelligence / Play

An Experiment in Automatic Game Design Julian Togelius and J¨urgen Schmidhuber Abstract—This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies comput

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:46
55Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
56Leisure / Biology / Gaming / Evolutionary biology / Video game development / Game theory / Game design / Coevolution / Habitat / Video game bot / Artificial intelligence / Strategy game

Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
57Anchorhead / Expressive Intelligence Studio / Windows games / Game design / Ian Bogost / Gameplay / Noah Wardrip-Fruin / Grand Theft Auto V / Video game

REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
58Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy

Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
59Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
603D modeling / Computer-aided engineering / Video game design / Glass / Visual arts / Manufacturing / Business

Is it magic? Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

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Source URL: content-conversion.com

Language: English - Date: 2015-09-18 07:11:48
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